Welcome

Motion, illustration, games, and music, and the tools that connect them.

Creative technologist near Boston. I draw the cover, write the record, build the game, and code the tool that mixes it.

Toolkit

About Me

Eduardo Cabello III

Eleven years after Becker, I'm finally using my degree the way I was meant to.

I'm a multidisciplinary creative working across game design, character illustration, music production and motion design. I studied Interactive Media & Game Design at Becker College, and I've spent the years since making things end to end: the album art and the album, the game and its soundtrack, the mixing tool and the record mixed with it.

Six-plus years in enterprise IT run alongside that work: white-glove support for executives, multi-site rollouts, AI training programs for staff. It's why my creative work ships on time and holds up in production. Lately everything I make lives at the intersection of art, design and AI: I build the pipeline, then I use it.

Outside of work I'm in the fighting game community, competing, organizing, and selling stickers and prints at artist alley tables. I've also served on advisory boards for schools I care about.

Learning First Charter Public SchoolVice Chairman, Board of Trustees2015 – 2021
Worcester Technical High SchoolAdvisory Board Member2017 – 2023
Becker CollegeVP, Alumni Association Board of Directors2017 – 2023
Becker CollegeBA, Interactive Media & Game DesignEducation
Worcester Technical High SchoolDiploma & Certificate of AutoCAD/3D TechnologyEducation

// Reach me here

Have a role, a project, or a track you want mixed in 3D? Send it my way.

© 2026 Eduardo Cabello III. Music released as ThirdEye.

Illustration

Nineteen years of drawing, newest first. Album art, character work, mascots, stickers, shirts, and the graphite studies it all started with.

Home

Photography

Sedona red rock, Giza, night skies, and the fighting game community in costume. Hover to bring a frame into focus; click to open it.

Home

Motion & Audio-Visual

Logo animation, promotional pieces, audio-first visuals, a Figma prototype animated in After Effects, and AI video work in Runway and Veo 3. Everything plays right here.

Home

Games

Six titles across VR, iOS, web, and 48-hour jams. Two of them shipped this year: Load Reflex on the App Store and O.C.U on Newgrounds, both designed, built, and scored solo.

Home

Music

Released as ThirdEye. Written, produced, mixed, and mastered in my own workflow: Suno for synthesis, Samplab for cleanup, Adobe Audition for the final mix.

Home

Labs

Browser tools I coded to make the records faster and stranger. Insert a cartridge to run the real thing below. No mockups.

No cartridge
Home

Blog

Release notes from a one-person studio: what shipped, what's being remastered, and what I learned making it.

Home